I thought I'd write just a little bit about each part of my design GUI for the game. I've numbered them and each number is on a screen shot of my design.
1. This is the header; I felt this should stay at the top of the game throughout because the game has a lot of marketing potential. Dizzee would be most interested in having a game to promote him as a name rather than having the critical acclaim of having your own game. I felt it important to have his name at the top. It’s in big letters and reflects the poster I made, which I have uploaded. I wanted it so you can’t forget what game your playing and it could be exchanged for advertisements for his latest albums and tours etc. I’ve included help button here but there would be more options there, such as signing out etc.
2. Here is where your stats as a player would be displayed, like the header of the game this will appear over every screen you’re on, so you can always see what your stats are. It will have your name and your picture which is number 3. There will be a few more stats I haven’t included and a progress bar till your next level.
3. Here will be a display picture of your character; this will be unique to you especially if we have character customisation with clothes etc. It will stay attached in this position over the different screens; it is also sitting at the top of the chat. In the chat is a speech bubble coming from your character's picture. I think this gives you a personal touch to the chat and is well positioned to serve two purposes at once. It feels more like you are talking in the online community. I designed the picture to be like a badge, so it’s like a badge/image of yourself, maybe something that a more fun less serious rapper would wear like Dizzee.
4. This is the chat box; this too would stay on each screen so you always have access to it. I made it blue to tie in with the scheme and also slightly see through so the colours of each page will come through too, the text has different colours, anything said is in black and names are deep blue etc. Anything written by dizzee would be a special colour (an idea suggested by Chris and used on his design). I’ve made it so it kind of latches on to the picture above so you feel connected.
5. This is the nav bar like on a website, you press these buttons to navigate from screen to screen, I’m still experimenting with the look of the buttons, stroke etc, I have two main different ones. One is transparent and so lets the colours of the screen your on through and the other is each button reflects the colours that screen, colour is important on my designs and reflects in my decision making.
6. This is the background of each screen. Each screen reflects the colours of one of Dizzee’s albums again promoting his image. Another good reason for this is the, colour is a big part of his look so by choosing colours you know he likes it makes the game a bit more personal to him, so you feel more a part of Dizzee rather just playing a game with Dizzee’s name on it. I have yellow for inventory and purple for jobs etc.
7. On each screen will be content, I’m unsure on how to show the content with such bright colours over whelming whatever might be here, and is something I’m still looking at. On this example it shows the items in this case a microphone. I just made one symbol to represent here but there will of course be many items to display. I like Chris’ idea of having an info box pop up with a description about the item when you hover over it. The symbols for the items and jobs throughout the game I thought maybe could be like the badge look I used for the character picture, or that type of cartoon style.
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