What we haven't really talked about in the meetings we've had is the concepts of fans and fan bases. I was thinking we could have fans as a requirement for somethings and they can also add to your score. The thing it, do we have fans as other people who follow you, a bit like mafia war's 'mafia'? Or do we have as a collective type thing, every job you do you get a chance to get new fans, different jobs have different % chances of getting fans and the amount you get. Albums bring in a lot of fans and maybe even the more fans you have the more imediate money you'll get from an album or single release?
For example, you bring out an album and straight away that brings you in £10,000 an hour. We could change it so if you have more fans it will bring in a lump sum of money to begin with.
1000 fans and you get £10,000 then another £10,000 an hour
10,000 fans and you'll get £100,000 then another £10,000 an hour.
Obviously the amount an album brings in would differ as well but this is just talking about fans.
The other method, like I said, would be to have a mafia war structure friends list, using your friends as your fans. You can choose whether or not you want a limit on it, and you could require certain jobs to have a certain fan base. EG doing your first concert gig requires 2 fans (2 friends), you could also use them in rap battles to give yourself an advantage, like a morale booster etc. The other problem that arises here is the fact that you're forcing players to get other friends into your list before you can do the jobs, or people with more friends have a better chance of beating you in a rap battle. This could get extra people playing but it could also force the player away he/she can never win a fight or are restricted from a certain job.
I personally like the first idea, but I also think we need a reward for the player bringing more friends into the game because it is good marketing. Maybe a cash reward or a "unique prize" reward, which isn't game breaking or even changing, but it lets them 'brag' about it.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment